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Old Apr 15, 2008, 08:43 PM // 20:43   #21
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This game may be more your speed:

http://www.neopets.com
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Old Apr 15, 2008, 09:11 PM // 21:11   #22
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Quote:
Originally Posted by Celestial Beaver
A slight twist on your idea would be to have it like [Air of Superiority].

"Skill. For 10...30 seconds you motivate your pet by shouting every 5...3 seconds, and your pet gains one random benefit."

For example:

"Go get him, Tiger!" = Next pet attack deals +10 damage
"Go for the Legs!" = Next pet attack inflicts cripple for 5 seconds
"Bite him! Bite him!" = Next pet attack inflicts deep wound for 5 seconds
"Bring him down!" = Next pet attack knocks foe down.

Have each random shout active on the pet for 3 seconds...

The idea in the OP sounds messy and unnecessary.
"Go for the Balls!" next pet attack cripples that foe for 20 seconds,but shout or chant use by that foe have double the range of earshot.

Last edited by Miska Bow; Apr 15, 2008 at 10:32 PM // 22:32..
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Old Apr 15, 2008, 09:42 PM // 21:42   #23
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Quote:
Originally Posted by Solange
you could befriend every animals you ran across with animal speak

so say i ran into a pig and then i would use the animal speak skill and a box would appear with options to talk to the animal and you'd have to chose an option depending on the animals mood it will attack you, make friends with you or bite you then run away

So 3 options appear when you use animal speak on an animal

[ ] Hello wild animal you look very happy today, lets be friends

[ ] Hello there follow me and i'll feed you some bacon

[ ] COME WITH ME If you want to live Savage beast
Are you serious?
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Old Apr 16, 2008, 02:39 AM // 02:39   #24
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Quote:
Originally Posted by Solange
So 3 options appear when you use animal speak on an animal

[ ] Hello wild animal you look very happy today, lets be friends

[ ] Hello there follow me and i'll feed you some bacon

[ ] COME WITH ME If you want to live Savage beast
http://guildwars.wikia.com/wiki/Warthog

Brillant idea, well thought out, and has an important role in the games story, playthrough, and balance.

/unsigned

Try playing Guild Wars, and not Animal Crossing next time.
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Old Apr 16, 2008, 02:56 AM // 02:56   #25
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Quote:
Originally Posted by MagmaRed
http://guildwars.wikia.com/wiki/Warthog

Brillant idea, well thought out, and has an important role in the games story, playthrough, and balance.

/unsigned

Try playing Guild Wars, and not Animal Crossing next time.
Animal crossing is a sad game

http://youtube.com/watch?v=XyCk2ygkqEU
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Old Apr 16, 2008, 03:08 AM // 03:08   #26
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Ty to Miska for the good laugh...

I'm still crying on the "Vocal was Dr. Doolittle" and "Go for the Balls" skills xD

Hahah <3
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Old Apr 16, 2008, 11:06 AM // 11:06   #27
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I could go for this idea for GW2

You could ask "Intelligent" animals about the region they are in asking what they had seen recently.

A worm might not have much relevant information but more advanced or magical creatures might.

Talking to hostile creatures could be allowed but there would have to be limitations so it couldn't be used to easily bypass or kill those creatures.
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Old Apr 16, 2008, 01:28 PM // 13:28   #28
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Quote:
Originally Posted by Celestial Beaver
"Go get him, Tiger!" = Next pet attack deals +10 damage
Fine, screw over those rangers who enjoy having their endangered stalkers.
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Old Apr 16, 2008, 03:28 PM // 15:28   #29
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Quote:
Originally Posted by holymasamune
Animal crossing is a sad game

http://youtube.com/watch?v=XyCk2ygkqEU
If you think that makes Animal Crossing sad, what will you think this makes of Halo?

http://youtube.com/watch?v=eBGIQ7ZuuiU
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Old Apr 16, 2008, 03:46 PM // 15:46   #30
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You are really looking for a D&D style play. It would have to have a quest based them Like go talk to some rabbits about the monster that destroyed there home. Follow the rabbits an aid in there quest. Follow me etc... Would be like having Gwen walk behind you in pre-searing doing nothing. Mini pets are another follower that does absolutely nothing.
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Old Apr 16, 2008, 04:52 PM // 16:52   #31
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Quote:
Originally Posted by Miska Bow
Anet could make that a Rit skill.

''Vocal was Dr. Doolittle''
Good one. ;D

Anyway, /notsigned ...
The idea is rather creepy.
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Old Apr 17, 2008, 12:58 AM // 00:58   #32
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Umm why the hell do you wanna talk to a animal?
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Old Apr 17, 2008, 06:57 AM // 06:57   #33
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Quote:
Originally Posted by Mr Fizzle
Umm why the hell do you wanna talk to a animal?

People talk to animals in this world all the time, I think the point was to have a reply ?

Its better than talking to the players in a pug.
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Old Apr 17, 2008, 08:48 AM // 08:48   #34
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/notsigned

At present, none of the charmable animals have a reason/basis for speaking. Their evolution doesn't call for it and neither do they possess magical abilities. If they were to become more sentient, then I would expect them not to be charmable animals/pets anymore.
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Old Apr 17, 2008, 09:40 AM // 09:40   #35
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You can always talk to animals, that's quite normal. Some of them might even listen. Some of them might even understand what you say. You should only start worrying if they talk back

/unsigned
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Old Apr 17, 2008, 09:40 PM // 21:40   #36
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Quote:
Originally Posted by Lyphen
I want full, intellectual conversations about their opinions the ecosystem and global warming.
Quote:
Originally Posted by Taisayacho
plus what kind of chinese food they want from takeout tonight.
Quote:
Originally Posted by Miska Bow
''Vocal was Dr. Doolittle''
The above all made me laugh.

http://youtube.com/watch?v=XyCk2ygkqEU from holymasamune

This made me sob a bit.

http://youtube.com/watch?v=eBGIQ7ZuuiU from MagmaRed

Getting rickrolled by MagmaRed has put me back into a cheerful state. =]

/notsigned btw.
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Old Apr 18, 2008, 04:03 AM // 04:03   #37
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I got a suggestion, and I think about 90% of people on guru who looks at Sardelac will agree with this...

Ban Solange from posting in Sardelac, all of his ideas are just... bad.

But I suppose there is a reason why it is called "Sardelac Sanitarium."
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Old Apr 18, 2008, 06:20 AM // 06:20   #38
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I love this thread xD, there's so many good posts lol.

Anyway /notsigned, as funny as feeding a pig with bacon while using ''Vocal was Dr. Doolittle'', it would be a little too "strange".
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Old Apr 18, 2008, 07:30 AM // 07:30   #39
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Talking to animals you say?

/signed

I could have more intelligent conversations with those than with the average pug tard.
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Old Apr 18, 2008, 10:44 AM // 10:44   #40
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Anyone remember ye old Otyugh's Cry?
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